v0.8.5 - Engine Refactor & Shield Systems
Migrating critical hit logic to C# and optimizing the Universal Render Pipeline (URP) for smoother 3D environment transitions. Shield integration is functioning as expected.
Migrating critical hit logic to C# and optimizing the Universal Render Pipeline (URP) for smoother 3D environment transitions. Shield integration is functioning as expected.
Successfully migrated backend SQL databases to the new TrueNAS environment. Rocky Linux virtual machines are stable and routing smoothly.
Finalizing 16-bit transparent sprite sheets for player ships and engine thrust animations. Tile maps for sector 4 are rendering cleanly.